((works by )) T A K E H I T O / E T A N I

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 
 

 

 

 

 

 

|THE THIRD EYE PROJECT|

-spiritual prothtetics series-

2002

 

Out-of-body experience

“The Third Eye" is a video device that is mounted onto the user's head enabling the person to experience perception from outside of his/her body. The device consists of a mono-eyed goggle with a 2-inch LCD monitor and a tiny surveillance camera held above the user's head.

Virtualized reality

The visual experience of “The Third Eye” is similar to that of a 3D video game in which the user controls and follows a given character from behind. The device turns the user into the character that he/she is controlling and real space is transformed into virtual space.

The performance

In the video documentation, the artist wears the device and performs some daily activities such as cooking and eating a meal as well as taking an evening stroll down a busy street in Times Square.

 

Body and reality

By replacing the subjective view with an objective one, "The Third Eye Project" points out the relativity of one's perspective to his/her body. It also raises the question, "What is real and what is virtual to one's body?"

Our voyeuristic eyes that tend to see the things immediately surrounding us are given the opportunity to recognize that our perceptions originate from particular pivotal points: our bodies.

 

The performance at Viper Basel festival

VIPER Basel 2003 Festival for Film, Video and New Media., Basel, Switzerland

photo documentations-->

Three THIRD EYE performances took place at the Schifflaende 5 building and the streets surrounding during the five-day event. The artist put on the headgear and walked around inside of the building and neighborhood while his point of view through the THIRD EYE was broadcasted wirelessly onto a black and white video projection on the wall of the gallery.  He walked down the stairs from the gallery on the third floor, went down to the basement bathroom to urinate. After coming back to the first floor, he ordered a bottled water from the bar and attempted to drink it, walked out from the building, crossed the streets among cars and trams, walked inside of a supermarket, picked up an apple, lined up on a resister line with other customers, walked in a clothing shop and looked at  the cyborg-like mannequins, looked up the huge Christmas tree in the city plaza, gave some change to the street performer who was playing Christmas music, and came all the way back to Schifflaende building. At the end of the last performance he walked across the bridge and disconnected the gear, thus causing the broadcasting in the gallery to stop and disappear from the eyes of the audiences.

 

Awards, grants

2004: Honorable mention, Stuttgarter Filmwinter 2004 -Festival for Expanded Media, Stuttgart, Germany (http://www.filmwinter.de)

2003: Graduate conference funding, Carnegie Mellon University, Pittsburgh, PA

 

Exhibitions, performances, presentation

2005: Exhibition OKVF/ÖSTERSUNDS KONSTVIDEOFESTIVAL 05, Östersund, Sweden

2004: Presentation Patricia Carpenter's Cognitive psychology class, Carnegie Mellon University, Pittsburgh PA

2004: Exhibition Go!, Liquidacion Total, Madrid, Spain

2004: Exhibition The 7th Taro Okamoto Memorial Award for Contemporary Art.  Taro Okamoto Memorial Museum, Kawasaki, Japan  (http://www.taromuseum.jp)

2004: Exhibition/Performance Stuttgarter Filmwinter 2004 -Festival for Expanded Media, Stuttgart, Germany (http://www.filmwinter.de)

2003: Presentation Michael Saup’s Digital Media Art Class, HFG (Höhlenforschergruppe Karlsruhe) karlsruhe, Germany

2003: Performance VIPER Basel 2003 Festival for Film, Video and New Media., Basel, Switzerland (http://www.viper.ch)

2002: Performance THE THIRD EYE PROJECT at Times square, New York

2002: Performance kINETIC Festival, - a series of new media presentations, outdoor performances, and installations. the second performance of the prototype, Pratt Institute, New York

2002: Performance Dr. Karada’s virtual reality workshop – the first performance of the prototype, Pratt Institute, New York

 

Bibliography

2008: “The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics”, Melanie Swalwell & Jason Wilson (eds), Jefferson, NC: http://www.amazon.com/Pleasures-Computer-Gaming-Cultural-Aesthetics/dp/078643595X

2003: Zimmermann, Annina, “Ein reiches Buffet für Medienkunst.” Regioartline Kunstmagazin, November 2003, Basel, Switzerland http://www.regioartline.org/ral/index.php?id=4&backPID=1&L=0&tt_news=165

2004: Patrick, “VON ART BIS FART.” DE:BUG, January 2004, Germany http://www.de-bug.de/news/2210.html

 

 

 

 

 

 

Video    
     

THE THIRD EYE cooking/eating, Quicktime

10.4MB (1min37sec)

 
     

THE THIRD EYE Times square 1, Quicktime

17.6MB (1min43sec)

 
     

THE THIRD EYE Times square 2, Quicktime

7.4MB (43sec)

 
 
THIRD EYE goggle - first generation(2002) LCD video monitor, lens, epoxy resin, latex tube
 
   

 

video still from THE THIRD EYE PROJECT (2002): the image on the right is what the artist sees

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